12/25/2023 0 Comments Well that escalated quickly starfinder![]() Forgefiends I appreciate just for the possibility of destroying some PC gear. I still don't really "get" taiga giants (nomadic ancestor-worshipping giants) or what they bring to the table that other giants don't. Lovecraft fans will appreciate the hounds of tindalos (extraplanar menaces), and I like the inclusion of some example victims that could be incorporated into a game. Redcaps (malevolent fey) are great-memorable and creepy. Deathwebs (gargantuan undead spiders) and runeslaves (a template for giants that gives them short bursts of speed at the cost of their lifespan) are reasonably interesting. The bestiary introduces six new monsters. Eando Kline is exactly what a Pathfinder should be, and I'm looking forward to sitting down and reading these stories all at once at a future date. In some ways it's a bit of a gazetteer for Korvosa, and would serve nicely as an introduction to the city for Curse of the Crimson Throne players and GMs. It's good, exciting storytelling (with just the edge I love) that involves theft, a cool fight in the sewers of Korvosa, and an awesome escape from a thieves' guild. Things pick up with "Fool's Gold" (6 pages), the continuation of Pathfinder Eando Kline's tale. Overall, the section didn't incline me to want to use dragons in Pathfinder, or persuade me that Golarion had better lore on the topic than many other campaign settings. Most of this section isn't Golarion-specific, and the only bits that I found original were their genealogical obelisks and their obsession with numerology. The section goes on to discuss each of the colours of dragons, ascribing them astrology-like personality traits. "Dragons of Golarion: The Myth and the Flame" (12 pages) details the legendary origins of dragons and it's. It's readily apparent just from this how much quality writing and artwork goes into each issue. The section introduces a couple of new pieces of equipment ("shatter boulder" and "mammoth lance") as well as a few adventure hooks for incorporating stone giants into adventures outside the scope of the AP. Stone giants in Golarion live simple lives and are in tune with nature, but they're not "savage" or "uncivilized." They have an intriguing history dating to ancient Thassilon, and this article goes into additional cultural matters such as their daily life, how they view death, their treatment of magic, and their religion. "Born of Stone: A Pathfinder's Guide to Stone Giants" (6 pages) provides a very detailed ecology of the race. AP # 4 includes four major sections after the adventure portion concludes: an article on stone giants, an article on dragons, a piece of fiction featuring Eando Kline, and a bestiary. In my traditional backwards fashion for these reviews, I'll cover the back-matter of the AP volume first because it won't spoil the adventure. Starfinder Society Scenario # 1-16: "Dreaming of t.Pathfinder Module: "The Midnight Mirror".Starfinder Core Rulebook Pawn Collection. ![]() Pathfinder Society Scenario # 2-01: "Before the Da.Pathfinder Flip-Mat: Pathfinder Lodge.Pathfinder Society Scenario # 10-01: "Oathbreakers.Pathfinder Society "Year of the Demon" T-Shirt.Starfinder Society Scenario # 1-17: "Reclaiming th. ![]()
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